Unreleased Title

Role: Art Director & Lead Artist

We built this title in Unity in around three months. One major goal (and challenge) of the project to build a rich, animated and fun world while keeping the characters and artwork stylistically simple. I was the Art Director and wanted the theme and aesthetic to pop in a rich, fun, colorful way, and would match the characters’ jelly/slime-like qualities. We had a great team of designers, engineers and other talented artists to bring to the vision to life.