Unreleased Title
Role: Art Director & Lead Artist / Project Manager
We built this title in Unity in three months. One major goal (and challenge) of the project was to build a rich, animated and fun world while keeping the characters and artwork stylistically simple. I was the Art Director and wanted the theme and aesthetic to pop in a vibrant, playful way which would match the characters’ jelly-like qualities. I acted as a core team lead, not only driving the look and feel but also was instrumental as a Project Manger and Scrum Master.